Flak!!!
"One hell of a wake-up call !!"
Quote from a WW2 bomber crew after a mission over Berlin. A reporter had asked them about the flak going over town.
That's right, you get shot at in these games. But that fire doesn't only come from the air, it comes from the ground. There are .50 caliber, 20mm, 40mm, and the dreaded 88mm triple A. In Aces High, you can add 5" naval gunfire, and 37mm fire to that list; both automated and player controled. AAA stands for Anti-Aircraft Artillery, the most hated foe of all pilots. More than one WW2 flier came home with a gaping hole in the wing or even worse... some never came home. A single shot from an 88mm triple A gun WILL wipe every aircraft in the game off the face of the planet. 88mm is roughly 3 ½ inches in diameter, and that thing is loaded with about 12 pounds of explosive. More or less an artillery piece powerful enough to knock out a Sherman tank at distances of over 3 miles. 5" guns are just that; 5 inches across and fitted with a VT fuse.
The "German 88" started out as a simple yet VERY effective triple A gun around 1935. When the Germans found out that their current anti-tank guns wouldn't punch through the armor of British and French tanks, they used the 88. That happened in May of 1940. Even since then the 88 was used to pound tanks and aircraft, and the Allies hated it. Mass produced by such firms as Rheinmetal, it could hit and destroy enemy tank at nearly a mile, and nail enemy aircraft well over 25,000 feet. What about bigger guns? Well, the biggest thing you'll face is the original smart weapon. A 5 inch VT round. Developed in 1942, it's simply a standard 5" anti-aircraft round with a radar in the business-end. Once within 50 feet of a large metal object, or the ground, it explodes.
Flak units can and will to their best to plant one of these massive shells right into the nose of your plane. You should be a little thankful that only a few places use these big guns. The average airfield will use everything up to and including 40mm triple A to get rid of you. This gun alone can remove most parts of planes with little trouble and without a wrench. Just beware they fire a lot faster than an 88 and tend to be more accurate. They will also explode after a little time in the air, usually near or on your plane. With Aces High they don't explode, but they can kill you just the same.
The ranges for triple A is as follows:
|
Machine gun
|
.50 caliber
|
0-1,000 feet
|
|
Cannon
|
20mm
|
0-4,000 feet
|
|
Cannon
|
40mm
|
0-6,000 feet
|
|
Gun
|
88mm
|
500-30,000 feet
|
|
Machine gun
|
.50 caliber
|
0-6,500 feet
|
|
Cannon
|
20mm
|
0-8,500 feet
|
|
Cannon
|
40mm
|
0-8,500 feet
|
|
Gun
|
88mm
|
2,500-50,000 feet
|
|
Gun
|
5"
|
0-40,000 feet
|
When it comes to getting out of the range of flak, the only thing you can think of is "RUN!!!". Don't do it, you'll end up dead. Just running from a flak site gives them a target that isn't moving in the sky, all it is doing is changing distance. You don't just run, you also maneuver. By banking left and right, and climbing sharply then leveling off quickly you can avoid most flak guns with ease.
As long as you keep moving and don't stay still, you will be all right. Maneuver, climb, dive, jink (slide sideways by using the rudder), and roll but keep moving away from the site. What ever you do DO NOT set up a pattern, the gunners will figure it out and counter it with several dozen shells.
Smaller stuff is a little harder to dodge. 50 caliber machine gun fire is only good for a short range, so it's easy to get in and blow up the gun before he causes too much trouble. 20 and 40mm cannons are harder to dodge because their shells travel a little slower and they blow up right next to you after a little time has passed. You can have some
fun with this. Fly really low and at a fairly high speed, between the 20 or 40mm gun site and a town or a hangar. If you time it right they will do you a favor by damaging their own structure. All you have to do then is come around again and finish it off to get the points. Another way to get them to help is to fly over the enemy airfield at very high speeds and right down the runway. When the
40mm or 88s fire they will start putting holes in the runway, making it impossible for any aircraft to land on it.
Other flak units are stationed inside cities and on ships. The ones stationed on ships tend to be a little more accurate than the average gunnery crew. And they show it, by lighting you up. But hunting flak sites is another thing all together. I've done a lot of flak hunting just so I could tour the country in my 109 without getting shot at. I've found the best aircraft for this job are energy fighters or heavy fighters. Both have fair maneuverability and more than adequate firepower, but the heavy fighters (Me-110 G2 and mosquito) seem to work the best.
When hunting flak sites online it's always a good idea to have some backup. Even better; have 3 or 4 aircraft attack several flak sites that are close to each other. The limited number of flak sites have to pick a target, and as a result you and your wing men don't receive as much fire. If it was just you and one other pilot you'd be dead.
Attacking 3 flak sites packing 88s is a good way to ruin your day.
Another tactic for getting rid of these annoying but lethal guns is to dive bomb them. The Ju-87 Stuka is definitely the best for this task, and make sure to load it with 3 bombs. When it comes to dive bombing a flak site start very high, preferably around 10,000 feet, and dump the load when you get a good bead on the site. Or you can go one step
better, but it's not one I recommend. You can assign a bomber strike on the whole area. Just carpet bomb the flak sites using the smallest bombs you've got and fly B-17 Gs. They carry the highest number of bombs and they can more than adequately defend themselves.
By the way, flak is an acronym for Flieger-abwehr kanone. Translated from German it means anti-aircraft artillery. Panzer-abwehr kanone is anti-tank cannon.
Laser-guided guns: A comparison
In Aces High the above threats are more or less the same, except they're just more accurate. And there's a lot more of 'em. 40mm rounds will still blow you into confetti, an 88mm shell burst near you can remove nearly anything on your plane. Triple-A fire in Aces High isn't easy to counter, especially if you're used to the lazy gunners in Warbirds. That game lets you fly in a straight line while under fire; you might get hit, you might not. Try that in Aces High and you will get hit, most likely killed. It comes down to shell power, which is a canyon of difference in these two sims. I've flown right over bomber fields in Warbirds, in a Zero, and not taken a hit. I've done it again with an Me-262 and not taken a hit. Aces High? You'd end up dead, no doubt. Flying down the runway of an enemy field in Warbirds is a fun way to show off. Doing that stunt in Aces High will probably result in aircraft parts being scattered all over.
In Warbirds, you need to really pump off the ammo from a .30 cal machine gun to down something the size of a Mosquito IV. Plus, weapon ranges are reduced. At 500 yards I can kill almost anything with .50 cal machine guns in AH. In Warbirds I'd probably piss the other guy off cause I scratched up his paint job. Since the Warbirds guns are a tad fudged, it takes a bit more ammo to down someone. And you've got to get fairly close. AH doesn't have this problem, and some would say the guns in AH are a tad too powerful. Bomb blast however is nicely done, so a near miss from anything explosive is usually enough to wipe out the gun. Just be careful how you place that explosive; these guns are lethal. Tactics differ from person to person, but the general method is to keep moving. Don't fly straight, keep maneuvering, and never give them a steady target.
Since these two sims are a world of difference, let's compare their respective triple-A fire. Especially fleet guns.
|
Aces High |
Warbirds |
| Accuracy: |
Very accurate against stationary and moving targets, regardless of gun caliber. Chances of being hit are high. Extremly effective at downing aircraft and destroying ground vehicles |
Rather low accuracy against moving targets, even directly over a field. Chances of being hit are low. Marginally effective at anything but the visual effect is impressive |
| Lethality: |
.50 caliber guns can cause lethal amounts of damage, shoot off parts, or outright destroy a lingering aircraft rather quickly. Larger calibers often cause the notorious "single-ping-kill", 37mm and above are famous for this |
.50 caliber guns might cause a leaky radiator if given enough time, otherwise they are highly ineffective. Larger calibers can and will kill, but only when used en-mass as their accuracy is terrible. Single ping kills are very rare |
| Fleet guns: |
Just like it was in WW2. Both the visual effect and the actual damage done is highly impressive. Flying around a battle group is ill-advised, as the 5" guns are nearly psychic. Long-range accuracy is too high to be believable. Close-range accuracy and lethality are high, especially against PT boats |
Highly impressive visual effect, but both lethality and accuracy leave something to be desired. Long-range accuracy is laughable, close-range accuracy is enough to be lethal. Close-range being defined as less than 4,000 feet |
| Conclusion: |
Quite possibly too effective for most to believe. 37mm and under at fields are highly accurate and very lethal. The big guns are nearly psychic and seem to predict your flight path at times. Single-ping-kills from 88mm and 5" are typical, though damage instead of death occurs just as often. All in all, a challenge that's tough to beat |
Far from accurate and not exactly deadly. 40mm guns can kill though they rarely hit, .50 caliber guns take repeated strikes to inflict damage, 88's almost never hit. While the visual effect is impressive, even more so at night, the ack code seems to have been written more for "eye-candy" than lethality |
In the end, again, it boils down to which sim you fly. Warbirds is more for those who are after a good time, while Aces High seems to have been built for the die-hards. AH has high-powered guns that carry their power over quite a ways, while WBs guns are relatively low-powered and need a shorter range. AH accuracy is closer to "Ms Cleo" at times, WBs gunners would have trouble hitting a B-17 at 500 feet. Which to choose? Well, that depends on what you're looking for in a sim. Fun factor or a challenge.
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